The other thing that D4 developers absolutely got right is that they made the game a lot darker. And there’s enough variety in the skill tree and late game paragon board to build a unique character with some flexibility. ![]() It’s very easy to string a couple of skills together and then trample some idiot goatman into a wall. Going hand-in-hand with that thought, the actions that mesh with the annihilation are smooth. The best ARPGs reflect that beauty in simplicity. It’s satisfying to obliterate an entire horde of demons and grab the loot. That’s the whole point of these games, to line up a bunch of enemies and “smash your boy” like Khabib smashed Conor McGregor. Why did anyone play Diablo 2, Diablo 3, Path of Exile, Torchlight, or any other ARPG? They played them because they wanted to hammer a bunch of monsters into the dirt.
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